css-test
This is a page to test the styling of my website, and the various things styled.
Tested here:
- Lists!
- Tables!
- Code blocks!
- Links!
- External links!
- Images!
- Mail-to links! test
- Non-HTTP/S protocols (telnet)
Table Test | Test | Test |
---|---|---|
Test 1 | Test | Test |
Test 2 | Test | Test |
Test 3 | Test | Test |
This is a code block!
It doesn't contain any code.
But keep reading, and you'll see that I do infact have code in my code blocks.
Try C++ on for size (Meegreef raycasting, circa. Nov 27, 2021)!
#include "raycast.hpp" #include "utility/vector.hpp" #include "world/world.hpp" CPointedThing::CPointedThing() : m_pBlock( nullptr ), m_vPosition( 0 ) {} CVoxRaycast::CVoxRaycast() : m_vPosition( 0 ), m_vDirection( 0 ), m_fLength( 0 ) {} CPointedThing CVoxRaycast::Cast( CWorld *pChunkMan, bool bUseCollision ) { Vector3f vRay = m_vPosition; Vector3f vOtherRay; // for figuring out normal const float step = 0.01; float i = 0; block_t *pBlock = nullptr; while ( i <= m_fLength ) { vOtherRay = vRay; vRay = m_vPosition + m_vDirection * i; i += step; pBlock = pChunkMan->BlockAtWorldPos( vRay ); if ( bUseCollision ) { if ( pChunkMan->TestSelectPointCollision( vRay ) ) break; } else { if ( pBlock != nullptr && pBlock->GetType() != AIR ) break; } } // if we reached the end of the ray, we didn't hit anything if ( i >= m_fLength ) { pBlock = nullptr; vRay = m_vPosition + m_vDirection * m_fLength; i = m_fLength; } CPointedThing pointedThing; pointedThing.m_vPosition = Vector3f( ceil( vRay.x ), ceil( vRay.y ), ceil( vRay.z ) ); pointedThing.m_pBlock = pBlock; pointedThing.m_vNormal = vOtherRay.Floor() - vRay.Floor(); pointedThing.m_fDistance = i; return pointedThing; }